We’re hanging out in the Zheimbai Adventurer’s Guild socializing and having fun. “Cade” is flirting with Fox. A job is brought to our attention; something is occupying a recently-purchased manor house and the nouveau-riche hotshot who bought it wants it cleared out before their family moves in. Cade knows it as a local haunted house that scares all the neighborhood kids out by the Avenue of the Brazen Whores. Mary heard it was a mage’s house around 20 years ago, but the mage disappeared.
We gathered our stuff and make our ways to the realtor’s office. The clerk brings in Kenneth, a greybeard dwarf. He says the last group going in didn’t come back, but that was over two months ago. This thing has changed hands around 50 times in the last decade, because rich people don’t do their homework. Mercy asks for an inventory so we know what belongs to the manor house.
The place looks abandoned. The grass is as tall as the wall around the property. There are runes burned into the front door. A large black rhinoceros comes out of the tall grass. Foxfire notices a baby rhino in the grass as well. We avoid the fight by heading into the house. There’s a knocking sound from one of the doors. We open it (with some difficulty) and find a skull with the symbol for the waxing crescent moon carved on its forehead.
The sitting room has fancy furniture and a decanter of glowing violet liquid. A drop of it makes Merric glow for around a minute, so he drinks a glass of it. We wander through the house, finding another skull. When we find the dining room, we find the skeletons that the skulls belonged to. We keep exploring to find the rest of the skulls. We find a room with some statues of rats. They turn Keevah into a statue when they animate. It turns out that that room wants to turn people to and from stone every 12 seconds.
The next room has a clear bell jar with a shiny rock and some butterflies in the middle and lots of butterflies on the walls. Then we find a pantry with apples that make people change color,equipment and all. Merric and Mercy are now blue. Cade ends up in a fight with a doppleganger in a pantry. We end up with two Cades. Fortunately, only the real one can cast spells. The fake asks to just leave. Cade’s ok with letting him go, so he runs for it.