We open back in the kitchen with perception rolls. Merric notices something shiny at Cade’s feet. It’s a ring. We decide to hold off on detecting magic until we’ve finished clearing out the manor house. Fox finds some stairs going up. We decide to rest up a little bit. During the rest, we hear a clock chiming twelve times. Merric opens the door and sees that it’s pitch black out.
We go up the front stairs. Merric blows paintings off the wall with a gust, which seems to amuse the poltergeists in the house; they giggle.
The turning blue effect doesn’t affect the skull Mercy’s carrying around. We find the wizard’s mistress’s bedroom, which has a mind-reading bed. In another bedroom, Merric and Keevah touch a chest and shrink to around six inches high, after which they are attacked by a centipede. In the meantime, Mercy tries to get a date by writhing on the bed. It fails.
We all end up shrinking in the shrink room and grow back to our normal size in the hallway. We manage to finagle the chest out of there with a rope and find a box and another skull. Cade picks the lock on the box and finds gold. We keep the skull, because we’re collecting them.
Selka opens the library and starts looking around. Merric finds a dagger in a desk, while Mercy steals some plate armor. Keevah starts wandering back to the butterfly room. She is joined by Merric and Cade. One of the living butterflies lands on Keevah’s finger. It gets bigger, and the butterflies on the wall start flapping their wings and fly around. Keevah heads back to the hallway, but one of the butterflies grows to four feet in wingspan before she leaves.
Cade picks the locks on the drawers and finds the pouch, magnifier, and another skull. Mercy asks the candelabra to light, and it does. Mercy heads into a closet, finds nothing of interest, and turns invisible.
We find a bathroom where it is raining inside and a couple of large frogs attack Merric. Mercy (still invisible) opens a door and finds another bedroom. Keevah talks the frogs into handing over a soggy pouch and another skull.
There’s a trap door in the master bedroom’s ceiling. We head up to find a perfectly preserved dead woman in leather armor clutching the last skull. There was another room up there full of random stuff, with another door (with a crescent moon on it) at the end. We decide to do the skull thing. On the way back, someone notices a secret door in the master bedroom, which leads to a pile of little gems.
We head back to the skull room and put the skulls on the skeletons. It turns a painting of the new moon into a portal leading into an area of darkness. This does not open the door, but the key in the darkness does. The darkness also makes Mercy visible again.
Before we open the crescent moon door, an imp yells “no, don’t let the master out!” and attacks. We kill it.
We open the door and head into a study. Merric goes further into the room and disappears, becoming invisible and incorporeal, where he sees a zombie wizard. Keevah heads into the same area and joins them in the invisible/incorporeal club, where she smacks the zombie in the nose before it bites Merric. Then Mercy ends up there and blows the wizard up.
- Merric Sky-touched
- Selka Jurekdottir of Clan Dunkarran
- Erysimum (As Cade Silverblade)
- Ring of protection +1 (Mercy)
- A shimmery blue bottle – potion of mage armor (Keevah)
- A steel bottle – potion of magic weapon (Merric)
- Silver hand mirror (50 gp), comb (25 gp), and scissors (30 gp)
- Metal box
- 100 gp
- Silver dagger (Merric)
- Silver long sword
- Plate mail (Mercy)
- Pouch with 50 gp
- Magnifying Glass, comprehend languages 1/day, written text only
- Spellbook, all level 1-3 transmutation spells (Foxfire)
- Soggy pouch (28 sp, 12 gp)
- Glowy hot sphere, softball size
- Key (found in master bedroom)
- 30 gems worth 1 gp each (Mercy)
- 500 sp, 250 gp
- 4 potions (2 potions of healing, lesser restoration, dark vision – Merric)
- 4 scrolls (Protection from good & evil, feather fall, scorching ray, burning hands)
- Silver key (75 gp)
- 200 gp
- +1 dagger
- Unicorn horn wand
- Wand of wonder, depleted, can be used as arcane focus (Merric)
- 180 gp (pay – Adventurer’s Guild cut)
- Magic candelabra