Quill loses her mark –
In the town of Mund, an ultroloth delivers a message and Orcus has invested a new champion. As the players consider their option – a farmer dies in the night which the players assume is from the succubus that delivered a message.
The players head to Ulster will all due speed and encounter Lord Ani in the Stone Pig public house. He asks Quill to leave the plane, and conflict, by threatening to infect Ulster with mummy rot. So Quill decides to shoot him in the face with magic missiles.
Cullen, Jasper, Tranquility, and Aela engage the champion in the streets of Ulster. Many of the patrons are driven insane in the conflict as the adventurers attack the mummy lord, armed with the Wand of Orcus. The champion drives Cullen to his knees and nearly kills Jasper before he is taken down by the combined efforts of the group. He turns to dust and the wand falls. Quill picks up the wand and is then visited by Graz’zt who takes the wand and removes Quill’s mark. Ulster spends a night under the madness of Graz’zt and the party helps to mitigate the effects. In the morning, the party and all of the temples in town address the issue of mummy rot. The adventures are then asked to debrief the Queen before being allowed to return.
In a side note: The Queen is sending an Inspector-Captain to find out what the Baron is doing and 100 men to reinforce the garrison of Mund who are directly under her command via Sir Wendall the Miller’s son, her newest knight.
3 potions of superior healing
1 potion of dimunation