The party finishes a rest as Riverthorn shows up in a puff of illogic.
The caverns are mostly natural, but have had torch sconces and the occasional carving added where they’d look nice. Eventually we spot a large fancy building decorated with blue-white mage lights. We go through the gate. Inside the fancy building, we see a couple of armed guys standing guard. We head towards those guys to talk, but a masked male figure in a faded linen toga appears in an archway. When we get close enough, we see that they are not, in fact, alive.
The masked man bows and speaks in a language we do not know. Lagran thinks, however, that he is greeting travellers. He beckons us to follow him and waves us towards a table of porcelain masks, saying that everyone in the Court of Masks must wear one. They’re non-magical, so we agree. Walking around, we see that someone has been painstakingly reassembling and painting the dead plants so that they still look like gardens.
We come across a ball. Courtly dances, that sort of thing. The court seems to be arranged around a woman with a really sparkly platinum necklace. She asks Lagran why we are here. Lagran says she seeks knowledge, and the woman says she seeks weapons.
Eventually, the Contessa offers us hospitality, and we are taken to a nice suite of rooms with a broken mirror. Kirk and Lark decide to sneak out and check out the rest of the palace. Lagran is supposed to meet a marquis at eight bells.
The marquis is not a fan of the Contessa. He’s also not a fan of Lagran once she starts asking him about their being dead. He eventually asks for a quantity of mushrooms from a mushroom forest. Apparently they fuck up undead?
While Lagran is griping about court politics and some sort of contagion, Riverthorn checks out a bunch of stuff that Ehlonna has been picking up here and there, identifying a couple of decent swords, a pretty figurine, and some pendants that appear to just glow with magic.
In the morning, Lagran wants to go to a shadowy place to get information. We’re allowed out of the Contessa’s compound with no problems. We end up in a town square-ish area. There’s a small shrine in an alcove. Lark sees a child hiding in there. There are raven motifs all over the place. We meet a large raven who shifts into a humanoid form with a raven’s head, Anzu. He is the guardian of the shrine.
There’s also another guy, Carsis formerly a priest of Dellab, who can speak Elven. Apparently memories fade over time. Lagran asks him to tell her his story so that she can bring it to the wider world. There was an artificer involved? The undead here cannot pass into true death, but they have to be “reforged” to come back, and they’re weaker afterwards. There’s a judge somewhere, who owns a soulforge.
It might be possible for us to be infected with undeath while we’re here?