There’s someone at the gate asking for us. They are “dragonlike but not dragonborn.” They are a group of half dragons led by Bluetooth. Their master prefers to remain nameless. They want to bribe us to investigate a dragon in the Darkwood. He wants us to disrupt negotiations between the dragon and a wizard.We head into the Darkwood. The first person we meet is a dryad. She invites us to tea. Then she asks the gents in the party if they’ll help her with her seed. Kirk agrees. The dryad’s tree is near an ancient elven house, which interests Jasper.
The next day, we find a Fomorian (evil giant). During the fight, a young green dragon tried to sneak up on us. Badly. However, her breath weapon was entirely too effective, dropping Aela and Jasper immediately. Fortunately, the rest of the group was able to drive her off.
After some healing potions and a rest to help Aela and Jasper, we go into dragon-hunting mode. The dragon has made her lair inside a giant living tree. The dragon apparently stopped by to grab her gold and most valuable items, but still left a bunch of stuff.
We try to find information on the wizard she was supposedly meeting with. Jasper finds her guest room, which includes information on an elven ruin, including the note “we can’t pierce the barrier.”
We decide to track the dragon. This takes more than the rest of the day. During the night, Grayson and Kirk notice a half-score of hobgoblins attempting to sneak towards our camp. They’re wearing badges with stylized mindflayers. One of them is a fireball-casting spellcaster. We take most of them out, but three got away.
In the morning, Lark tracks the two little guys back to a treeless hill with a palisade at the top. This is the hobgoblin “camp” and the wizard’s fortress
- Short Sword – Dragonslayer
- Fomorian Eyes
- 7000 sp
- 700 cp
- Rod of the Pact Keeper +2