We recieve a letter from someone who wants us to keep a woman from getting beheaded. This might be the princess (and potential future queen), but I can’t be sure because someone was rattling dice while Dave was talking. I also don’t know who sent the letter. If someone else could modify this section to clarify, I would appreciate it. Also, please stop rattling dice while the GM’s talking, especially if the GM is Dave. His voice is too damned quiet as it is. I really cannot make out what anyone’s saying if there’s a lot of extraneous noise.
Ok, it turns out Dave was good and put the letter on the forums. I was right. Thank you for that, Dave.
Lord Astrella purchased a boat passage for us to get to Ulster in a reasonable amount of time. One night, the barge runs aground due to bandits (they summoned a water elemental to push the barge). They bandits ask us to give them our stuff. The bandits are not very smart. Most of them, however, are smarter than their leaders, because they ran away. We murdered their caster (whose master destroyed his body), but left their captain alive to face justice.
Lagran heals a bunch of the crew, so we only lose a couple of people, but the barge needs repairs before we can go underway. The warlock was carrying, among other things, a sending stone. The captain, once he wakes up, says that the caster had hired his group. The caster followed the Silent Chorus, a cult devoted to Vecna.
After the repairs, we make our way to Cyr Durant, the capital of Ulster, which is in a staggering amount of disarray given that the War was 30 years ago. The castle, however, still has its defenses against teleportation and flying magic intact.
We have a large ball where the group tries to raise Anne and demote Percival in the eyes of the nobles.
The next day, Ehlonna makes contact with the underworld to get their support for Anne. There’s a gnomish clockmaker in Cyr Durant who is highly regarded by the local underworld. Jasper talks to the Carcosan delegation to see who they’re for. He fails in that, but finds out that the ambassador is looking for Vecna cultists/artifacts; she’s part of an order that destroys Vecna’s organs when they pop up. Lagran hooks up with Girard’s group to find out where they stand, and maybe influence Girard towards being one of Anne’s advisors.
We stop with Anne about to make a goodwill gesture at a hospital for the poor in the burned ward.
- 100 gp each
- 500 gp
- Dagger +1
- Sending Stone
- 25 gp
- 100 gp
- 200 gp (reward for the bandit captain)