West Marches

Stuck in Avernus! The Riddle of the Sphinx's Ghost, Part II (1333 xp)

Lark and Kirk return to town to find that the rest of the party had been dispatched to the front. They set off to rejoin them. They find what they think is the party’s trail, headed in exactly the wrong direction to reach the palisade they were supposed to be heading to. They follow the trail and find Motte in a cave taking care of the horses and offering them Jaspar’s expensive tea.

While exploring the cave looking for the party, Lark falls into a hole where she and Kirk (who climbed down after her) start to deal with a gelatinous cube when it engulfs Kirk.

In the meantime, the rest of the party has caught their breath and searches for the source of a shriek they heard recently. Eventually, the two groups meet up (Kirk covered in slime).

Jaspar opens a secret door that Ziya managed to spot after the rest. A ruby light washes over the group, and when the spots clear, we are somewhere else entirely: specifically, a stone room we’ve never seen before filled with humanoid guards. Ziya recognizes their heraldry as belonging to Tiamat the Dragon Queen.

After the guards take us to a holding room to “wait for the Master,” Ehlonna gets antsy and starts attacking guards in the hallway. The group manages to take out the guards in the hallway and in a guard barracks, but it was a hard fight. We managed to eke out a rest in a dusty storage closet, then jumped an officer and one of his flunkies. We kept the veteran alive for questioning this time.

Our captive tells us we are in the compound of the Knights of the Five-Thorned Rose, in Avernus, the first level of hell.



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